6/27/2023 0 Comments The medium game pass pcThe Game Pass Ultimate also includes Xbox Live Gold for multiplayer gaming and even gives you access to EA Play and its catalog. Xbox Game Pass Ultimate gives you access to over 100 high-profile games you can play on any compatible device. But Phil Spencer says we are likely to see such apps later in 2021, so apparently smart TV app is in the works. TV app: Currently there is no app for smart TVs and you can't stream Xbox games on such devices. It gives you access to various games you can play on an Xbox console (via download), Windows-based PC (via download, cloud streaming coming later in 2021) and via cloud streaming on an Android device (iOS support coming in 2021). Xbox Game Pass Ultimate includes Xbox Game Pass Console (the richest library and the one available for streaming), Xbox Game Pass PC and Xbox Live Gold. The service costs $14.99/£10.99/€12.99 per month, and while it's not that cheap, it includes a lot more than just cloud gaming. Xbox Game Pass Cloud Gaming works with Xbox Game Pass Ultimate subscription, which is probably the best part. You need to have a Bluetooth-enabled controller and a compatible smartphone or a tablet - you don't need to own a console or a PC. Microsoft is offering access to 100+ titles for a monthly fee. Stay tuned for our PC Performance Analysis, as well as our DLSS & Ray Tracing benchmarks.Xbox Game Pass Cloud Gaming, previously known as xCloud, is the closest thing to Netflix, but for games. Thus, let’s hope that Bloober will address them via a post-launch update. We’ve already informed NVIDIA and Bloober Team about these optimization issues. As you can see, in this dual-world scene the game runs with more than 80fps. Here is a dual-reality scene WITH Ray Tracing at 1440p/High/DLSS Quality. Lastly, I should note that these underwhelming performance figures are not due to the dual-reality system. The game also runs below 60fps at native 1080p/High settings (without Ray Tracing and without DLSS). Not only that, but the performance hit of Ray Tracing is only 7-8fps (which is abnormal as RT usually has at least a 30fps hit in this game). As you can see, and even with DLSS, the game runs below 60fps. The image on the left is at 1440p/High Settings/Ray Tracing & DLSS, whereas the image on the right is at 1440p/High/No RT/ DLSS On. Again, these underwhelming performance numbers are WITHOUT Ray Tracing.įor instance, here is a scene when you first use the game’s dual reality system. What we do know is that the game’s graphics do not justify these ridiculously high PC requirements. We seriously don’t know what’s going on here. There are numerous scenes in which The Medium drops below 60fps on the NVIDIA GeForce RTX3080, even at 1080p/High settings and without any Ray Tracing effects. These stutters are so annoying that they will undoubtedly put off a lot of PC gamers.Īnd then we come to the game’s performance. Even though we’ve installed the game on an SSD 970 PRO NVMe M.2, we had major stutters in each and every room. However, and even without any Ray Tracing effects, the game cannot run smoothly on NVIDIA’s high-end GPU, the RTX3080.įor starters, the game suffers from major stuttering issues. The Medium uses both Ray Tracing and DLSS, and NVIDIA has provided us with a review code for it. We also used Windows 10 64-bit, and the latest version of the official GeForce drivers. As usual, we used an Intel i9 9900K with 16GB of DDR4/3800Mhz, and an NVIDIA GeForce RTX 3080 Founder’s Edition. And, similar to Bloober’s previous game, Blair Witch, The Medium has major performance/optimization issues on the PC right now.īefore continuing though, it’s worth mentioning the PC system we used for these initial tests. After all, and instead of targeting 60fps gaming, those requirements targeted 30fps gaming. A lot of PC gamers were worried about The Medium the moment Bloober Team revealed its official PC system requirements.
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